Full Control !
RTS Camera » Devlog
I have update the UI to add all the available camera parameters. Some are obvious, other are a bit more obscure.
Let’s enumerate them: Interpolation
- Rotation : Speed of the orbit smoothing. How fast the camera will reach its new position.
- Cursor : Speed of pan smoothing. How fast the camera will focus on the new cursor position.
- Distance : Speed of zoom smoothing. How fast the camera will reach its new distance.
- Eye : Experimental. Not obvious at first, but you’ll notice a difference when double-clicking on the map.
Zoom
- In Ratio : Speed of zoom-in.
- Out Ratio : Speed of zoom-out.
Sensitivity
- Orbit : Mouse sensitivity to orbit
- Pan : Mouse sensitivity to pan
Angles
- Min Horizon : Mininal angle (in radians) when the camera is low (looking at the horizon)
- Max Dive : Maximal angle (in radians) when the camera is high (looking from above)
Adjustment (The special ones)
- Pan ratio per distance : Adjustment of the mouse pan sensitivity depending on distance. Leftmost is when camera is far, rightmost is when camera is near.
- Distance ratio per angle : Adjustment of the distance to the cursor depending on the camera angle.
Enjoy ! And don’t hesitate to provide feedback in comments !
Files
prototype.x86_64 75 MB
27 days ago
prototype.exe 71 MB
27 days ago
Get RTS Camera
RTS Camera
RTS Camera prototyping
Status | In development |
Author | Casual Garage Coder |
More posts
- Better GUI and Mouse Button Remapping27 days ago
- Playtest Release28 days ago
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